Rome 2 Province Guide

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  1. Rome 2 Strategy Guide
  2. Thapsus

Total War: Rome 2 DLC guide. New map of the Greek world, featuring 22 provinces, 78 regions, and 12 turns per year. Four playable factions: Athens, Corinth, Boiotia, and Sparta, and the. The objective is to gain the rest of the province Italia within the first 5 turns or so, followed by working on Cisalpine Gaul in the medium term. For the purposes of this guide, I shall refer to the two armies present at the start of the game by their originally-given Legion numbers. Legio II starts near Roma, and will be used to attack Vetathri.

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battleEmperor Edition contains all free feature updates since its release in 2013, which includes bug fixes, balancing, Twitch. 1.) They prevent edicts. If a client state exists in one of your provinces you can't issue edicts because you don't control 100% of the province. 2.) They hold back provinces by limiting what you can build. You can't control what your client state builds, and even if you could, their building do not contribute to your province.

Capital Cities (TWR2)

Among all the settlements and cities to be found as you conquer your way across Rome II’s campaign map, five stand out as great wonders of engineering, seats of learning, and as the hearts of empires: Alexandria, Athens, Carthage, Babylon and Rome.

It’s only right that the battle maps for these mighty seats of ancient civilisation get the special treatment, so we’ve gone to town on making them the most intricate, stunning, authentic and of course epic cityscapes we’ve ever created.

These shots also show the kind of graphical glory the Rome II engine can achieve, with a huge range of environmental lighting variables, colossal amounts of detail, and high-end graphical techniques such as depth-of-field.

Alexandria

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Athens

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Rome 2 Strategy Guide

Babylon

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Carthage

Thapsus

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Rome

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Province
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“The sinews of war are infinite money.” Cicero 43 BC

“The source of infinite money is total war.” Sega 2013 AD

While there are already strategies available on this topic, I wanted to put forward some comments about what to build in provinces from my own limited experience and a brief analysis of the stats.

This guide was written based on Patch 8 and focuses a bit more on the mid to late game rather than early game building planning. The guide relates mostly to the Rome factions. I am far from an expert on campaign strategy, but nevertheless thought my input might be helpful to some players.

Why a Province management guide? Rome II differs from previous Total War titles in that there is much more balancing of advantages and disadvantages of different building lines. Earlier games required you simply to grow your population and build the best buildings as and when you could afford them. There might be a choice between castle or city, but that was it. Bigger was better. Not so in Rome II: the bigger the building the worse the penalties. So optimisation of the limited number of buildings that can be constructed in each settlement and province is a case of maximising the advantages and compensating for the disadvantages.

Understanding this optimisation is all about getting to grips with the game’s different economic and military resources.

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