For iOS Apps
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There are two cases which you want to distribute your applications outside the App Store:
- Testing Purpose: Before releasing your apps, you would want to test them as much as you can. Thus, you would want to distribute your apps to users (testers) by various ways besides the App Store.
- In-house Applications: The applications are made for internal uses (in a company or organization) only.
The differences between Apple Developer and Apple Developer Enterprise programs regarding apps distribution:
Apple Developer Program | Apple Developer Enterprise Program | |
---|---|---|
Beta OS Releases | Yes | Yes |
Ad Hoc Distribution | Yes | Yes |
App Store Distribution | Yes | No |
In-house Distribution | No | Yes |
TestFlight Beta Testing | Yes | No |
Team Management | No | Yes |
App Analytics | Yes | No |
For more information about the differences between the two programs, please refer to Choosing a Membership.
There are two ways to distribute your pre-release apps for testing:
- using App Store Connect: it’s required iOS Developer Account and takes time since it needs approval from Apple Review prior to the distribution.
- using Ad Hoc distribution: it can be done with either iOS Developer and iOS Developer Enterprise accounts. Plus, it doesn’t require the approval from Apple Review.
In-house distribution is to securely distribute your iOS apps to your employees. In other words, you can distribute your app to any company devices. However, if you want someone outside of your company to test your app or restrict distribution to specific devices, you can use Ad Hoc distribution.
Ad Hoc distribution is to distribute your apps using Ad Hoc provisioning profile to registered devices up to 100
.
Both types of distribution have the same ways for app installation. The difference is the provisioning profile.
There are several ways you can install your applications outside the App Store as shown in the following sections.
Install using Apple Configurator 2 (Mac Only)
- Install
Apple Configurator 2
on your Mac from the App Store. - Connect your device to your PC.
- Open
Apple Configurator 2
, select your device. If you device doesn’t appear here, please make sure that your device is successfully connected to your Mac. Click on Add button and select
App
option.Select Choose from my Mac button and browse the
.ipa
file. Then, the app will be installed on your device.
Install using Xcode
You can install your iOS app (.ipa
file) via Xcode as follows:
- Connect your device to your PC.
- Open Xcode, go to Window → Devices .
- Then, the Devices screen will appear. Choose the device you want to install the app on.
- Drag and drop your
.ipa
file into the Installed Apps as shown below:
Install using iTunes
- Build your application with with debug or ad-hoc build. For moredetails about iOS build process, please refer to Building an iOS App.
- Download the
.ipa
file after the build completes. - Open iTunes, go to
App library
. - Drag and drop the downloaded
.ipa
file into theApp library
. - Connect your device to iTunes and go to your device apps.
- Click Install button of the app and click Sync button. See the example below:
Install using OTA Deployment
OTA (Over-The-Air) Deployment enables you to install your built apps via HTTPS.
- Build your application with either debug, ad-hoc or in-house build. For moredetails about iOS build process, please refer to Building an iOS App.
- Download the
.ipa
file after the build completes. - Upload the
.ipa
file to the site you want. Create a
.plist
file for this built application. The.plist
file should look like this:While creating.plist
file, please pay attention to these points:.plist
file must be accessed via https protocol.- update bundle-identifier with the App ID.
- specify correct path to the
.ipa
file.
Upload the
.plist
file to the site you want. Make sure this filemust be accessed via HTTPS protocol.Create a webpage embedded the link to the uploaded
.plist
fileusing specialitms-services://
protocol. See blow example:After you get the link, use your device to access the link. Then,you will be prompted to install the application. See below example:
For Android Apps
There are two cases which you want to distribute your applicationsoutside the offical markets such as Google Play Store, Amazon AppStoreand so on:
- Testing Purpose: Before releasing your apps, you would want to testthem as much as you can. Thus, you would want to distribute yourapps to users (testers) by various ways besides the officialmarkets.
- Personal/Internal Purpose: The applications are made for your ownpersonal uses or just for internal uses.
Install using ADB command
ADB (Android Debug Bridge) is a tool enabling you to use variousterminal commands to your phone.
Prerequisite:
- install Android SDK on your computer
- locate the ADB path after Android SDK installation
- enable USB Debugging and allow installation of apps from sourcesother than the Play Store on your device.
In order to install your built app via ADB command:
- Build your application with debug build. For more details aboutAndroid build process, please refer to Building for Android.
- Download the
.apk
file after the build completes. - Plug your device via USB to your computer.
Run below command on your computer in command window. Make sure touse the correct path to your
.apk
file.
Install using Direct Link
This is simply an installation through direct link to your .apk
file:
- Build your application with debug build. For more details aboutAndroid build process, please refer to Building for Android.
- Download the
.apk
file after the build completes. - Upload the downloaded file to any sites you want.
Go the link of the uploaded file from your device. Then, you will beprompted to install the applicaiton.
Please make sure make these settings on your device beforehand:- enable USB Debugging.
- allow installation of apps from sources other than the Play Store.
See Also:
-->This article covers how to create an IPA file that can be used to deploy an application using Ad Hoc distribution, either for testing, or for In-House distribution of internal applications.
In addition to releasing an application for sale through the iTunes App Store, it can be deployed for the following uses:
- Ad Hoc Testing — An iOS application can be deployed to up to 100 users (identified by specific iOS device UUIDs) for Alpha and Beta testing purposes. See our Provisioning an iOS Device for Development documentation for detailed information on adding test iOS devices to your Apple developer account, and the Ad-Hoc guide, for more information on how to distribute in this way.
- In House / Enterprise Deployment — An iOS application can be deployed internally, within a company, which requires membership of Apple's Developer Enterprise program. More information on In House Distribution is detailed in the In House Distribution guide.
In either case, an IPA package (a special type of zip file) must be created and digitally signed with the correct Distribution Provisioning Profile. This article covers the steps required to build the IPA package and install the package on an iOS device using iTunes on a Mac or Windows PC.
The iTunesMetadata.plist File
When an iOS application is created in iTunes Connect (either for sale or free release from the iTunes App Store), the developer can specify information such as the application's genre, sub genre, copyright notice, supported iOS devices and required device capabilities.
iOS applications that are delivered either via Ad Hoc or In-House distribution, need to have some way to support this information so that it can be visible on iTunes and the user's device. By default, a small iTunesMetadata.plist file is created every time you build your project and is stored in the project directory.
A custom iTunesMetadata.plist can also be created to supply the additional information to a distribution. To find out more about the content of this file and how to create it, please see our The iTunesMetadata.plist Contents and Creating an iTunesMetadata.plist File documentation.
iTunes Artwork
When delivering your app through non-App Store means, you also need to include a 512x512 and a 1024x1024 image that will be used to represent your application in iTunes.
To specify the iTunes Artwork, do the following:
- Double-click the Info.plist file in the Solution Explorer to open it for editing.
- Scroll to the iTunes Artwork section of the editor.
- For any missing image, click on the thumbnail in the editor, select the image file for the desired iTunes artwork from the Open File dialog box and click the OK or Open button.
- Repeat this step until all needed images have been specified for your application.
Please see the iTunes Artwork documentation for more details.
Creating an IPA
Creating an IPA is now built into the new publishing workflow. To do this, follow the instructions below to archive your app, sign it, and save your IPA.
Before starting to create an IPA for a cross-platform solution, ensure that you have selected the iOS project as your startup project:
Build your Archive
To build an IPA, an archive of a release build of our application needs to be created. This Archive contains our app and identifying information about it.
Select the Release | Device configuration in Visual Studio for Mac: !
From the Build menu, select Archive for Publishing:
Once the archive has been created, the Archives view will be displayed:
Sign and Distribute your App
Each time you build your application for Archive, it will automatically open the Archives View, displaying all archived projects; grouped by solution. By default, this view only shows the current, open solution. To see all solutions that have archives, click on the Show all archives option.
It is recommended that archives deployed to customers (either Ad-Hoc or In-House deployments) be kept, so that any debug information that is generated can be symbolized at a later date.
Note that for non-App Store builds the iTunesMetadata.plist file, and iTunes artwork set will automatically be included in your IPA if they are found in the archive.
To sign your app and prepare it for distribution:
Select the Sign and Distribute... button, illustrated below:
This will open the publishing wizard. Select the Ad-Hoc or Enterprise(In-House) distribution channel to create a package:
On the Provisioning Profile screen, select your signing identity and corresponding provisioning profile, or re-sign with another identity:
Verify the details of your package, and click Publish:
Finally, save your IPA to your machine:
Building via the Command Line (On Mac)
In certain cases, such as in a CI environment, it may be necessary to build you IPA via the command line. Follow the steps below to achieve this:
Ensure Project Options > iOS IPA Options > Include iTunesArtwork images is checked and Build ad-hoc/enterprise package (IPA) is checked:
If you prefer, you can instead edit the .csproj file in a text editor and manually add the two corresponding properties to the
PropertyGroup
for the configuration that will be used to build the app:If you are including an optional iTunesMetadata.plist file, click the ... button, select it from the list and click the OK button:
Call msbuild directly and pass this property on the command line:
Once the provisioning profile has been created and selected, the optional iTunesMetadata.plist file has been created and the iTunes Artwork set in Visual Studio, you can build an IPA for distribution. Next, you'll need to configure your project. Do the following:
In the Solution Explorer, right-click the Xamarin.iOS project name and select Properties to open them for editing:
Select iOS IPA Options and select Ad-Hoc from the Configuration dropdown list:
Note
An Ad-Hoc configuration may not be available for newer Xamarin.iOS projects. If it's not available, select the Release configuration.
If you are including an option iTunesMetadata.plist file, click the ... button, select it from the list and click the Open button:
You can optionally specify a Package Name for the IPA, if not specified it will have the same name as the Xamarin.iOS project.
Save your changes to the Project Properties.
Select Ad Hoc from the Build Configuration dropdown if it is available. Otherwise select Release:
Build the project to create the IPA package.
The IPA will be build in the Bin > iOS Device > Ad Hoc (or Release) folder:
Customizing the IPA Location
A new MSBuild property IpaPackageDir
has been added to make it easy to customize the .ipa file output location. If IpaPackageDir
is set to a custom location, the .ipa file will be placed in that location instead of the default timestamped subdirectory. This can be useful when creating automated builds that rely on a specific directory path to work correctly, such as those used for Continuous Integration (CI) builds.
There are several possible ways to use the new property:
For example, to output the .ipa file to the old default directory (as in Xamarin.iOS 9.6 and lower), you can set the IpaPackageDir
property to $(OutputPath)
using one of the following approaches. Both approaches are compatible with all Unified API Xamarin.iOS builds, including IDE builds as well as command-line builds that use msbuild, xbuild, or mdtool:
The first option is to set the
IpaPackageDir
property within a<PropertyGroup>
element in an MSBuild file. For example, you could add the following<PropertyGroup>
to the bottom of the iOS app project .csproj file (just before the closing</Project>
tag):A better approach is to add a
<IpaPackageDir>
element to the bottom of the existing<PropertyGroup>
that corresponds to the configuration used to build the .ipa file. This is better because it will prepare the project for future compatibility with a planned setting on the iOS IPA Options project properties page. If you currently use theRelease|iPhone
configuration to build the .ipa file, the complete updated property group might look similar to the following:
An alternate technique for msbuild or xbuild command-line builds is to add a /p:
argument to set the IpaPackageDir
property. In this case note that msbuild does not expand $()
expressions passed in on the command line, so it is not possible to use the $(OutputPath)
syntax. You must instead provide a full path name. Mono's xbuild command does expand $()
expressions, but it is still preferable to use a full path name because xbuild has been deprecated in favor of the cross-platform version of msbuild.
A complete example that uses this approach might look similar to the following on Windows:
Or the following on Mac:
Installing an IPA using iTunes
The resulting IPA Package can be delivered to your test users for installing on their iOS devices or shipped for Enterprise deployment. No matter which method is chosen, the end user will install the package in their iTunes application on their Mac or Windows PC by double-clicking the IPA file (or dragging it onto the open iTunes window).
The new iOS application will be shown in the My Apps section, where you can right-click on it and get information about the application:
Apk To Ipa Converter App
The user can now sync iTunes with their device to install the new iOS application.
Summary
Apk To Ipa Converter For Mac File
This article covered the setup required to prepare a Xamarin.iOS application for a non-App Store build. It showed how to create an IPA Package and has how to install the resulting iOS application on the end user's iOS device for testing or In-House Distribution.